This tool analyzes historical keno data for pattern recognition — it does not predict future outcomes. Each round is cryptographically independent. A combination that hasn't appeared in 10,000 rounds has the exact same probability of appearing on the next round as one that appeared 3 times last hour.
The concept that "overdue" combinations are more likely to appear is known as the Gambler's Fallacy — it is a cognitive bias, not a mathematical reality. Past draws have zero influence on future RNG results.
This tool is provided for educational and analytical purposes only. It does not constitute gambling advice, financial advice, or any guarantee of outcomes. Use of this tool does not increase your odds of winning.
Gambling involves real financial risk. Only play with funds you can afford to lose. If you or someone you know has a gambling problem, seek help at ncpgambling.org or call 1-800-522-4700.
By continuing, you confirm you are of legal gambling age in your jurisdiction and accept full responsibility for your own decisions.
Stake Keno uses a board of 40 numbered tiles (0–39). Each round, 10 tiles are drawn at random by the RNG. You select 1–10 tiles before each round and bet any amount.
You win based on how many of your selected tiles match the 10 drawn. The more that match, the higher the multiplier. Each risk mode uses a different payout table — higher risk = bigger jackpots but lower or zero payouts for partial matches.
Pick 1–10 tiles per round. Winnings depend on how many of your picks appear in the 10 drawn tiles.
10 of 40 tiles drawn each round (25% chance per tile). Every draw is an independent RNG event — past results do not influence future draws.
Classic/Low/Medium/High change the multiplier table. Higher risk = bigger jackpots, zero payouts for low hits. Same underlying probability.
Win: +(multiplier − 1) units. Loss: −1 unit. Scanner normalises to 1-unit stake.
OVERDUE TAB: Scans K-tile combinations seen in draw history, including combos that achieved partial hits (e.g. 4, 5, or 6 out of 7 tiles — not just full 7/7). Your own selected tiles are always analyzed. For each combo and each paying hit level M, the gap = rounds since last time ≥M tiles matched. Crucially: a 7/7 hit resets the gap for M=4, M=5, M=6 and M=7 simultaneously — because hitting 7 is also hitting ≥4. The overdue score = gap ÷ expected interval. The Luck Index = actual hits ÷ expected hits — a value below 0.1 with 50+ expected hits suggests a possible data integrity issue.
HOT COMBOS TAB: Shows which K-tile combinations generated the highest cumulative P&L over your history, using the actual per-hit multipliers of the selected risk mode.
HOT NUMBERS TAB: Shows which individual tiles have been drawn most vs the expected 25% baseline (each tile has a 10/40 = 25% chance per round).
RECOMMENDATIONS TAB: Advanced EV-weighted ranking across all K values and hit levels. Score = overdue_score × log₂(1+payout) × reliability × rarity_bonus. Log-scaling prevents massive payouts from drowning out consistently-overdue low-tier combos. Reliability penalises combos with fewer than 5 expected hits. Rarity bonus rewards rarer events that carry more statistical signal when overdue. Hover any row for a full score breakdown.
BET WINDOW SLIDER: Restrict analysis to only the last N bets — useful for spotting recent trends vs long-run patterns.
Expected intervals use hypergeometric distribution — exact combinatorial probability for drawing without replacement. Each tile has exactly a 10/40 = 25% chance of being drawn per round.
Select a risk mode to see multipliers. Values show return multiplier (e.g. 3.86× means you receive 3.86× your stake back — net profit is 2.86×). A "—" means that hit count pays nothing for that K.